Abstraction, Style and Form

Originally posted in Milk Magazine, Hong Kong,
Date: Oct, 2007

In recent years, collecting chairs and tables designed by famous masters has become popular. Even if people cannot afford the originals, many enjoy collecting miniature chair models from Japanese candy toys. Among these chairs, one very classic work is the Red and Blue Chair, designed in 1918 by Dutch designer Gerrit Rietveld. Its distinctive form and criss-crossing structure represent the achievement of the early twentieth-century Dutch De Stijl movement, also known as Neo-Plasticism.

From today’s perspective, Rietveld’s design still appears very avant-garde and experimental. His work was influenced and inspired by the abstract paintings of Piet Mondrian, one of the founders of the movement. Mondrian’s paintings can be difficult to understand: the lines are simple, and only a few colour blocks are used. Many people think abstract art is profound and hard to understand. Therefore, we should first understand what kind of creative approach abstract art is.

The Method of “Reduction”: Removing the Unnecessary

To understand Mondrian’s paintings, we need to look at his artistic exploration. Mondrian painted a series of landscapes, seeking the pure harmony of nature. Starting from the forms of trees, he repeatedly used brushstrokes to explore the rhythm between branches and leaves as seen by the viewer. Through a process of “reduction”, he gradually removed unnecessary lines from living subjects, until only horizontal and vertical lines and the three colours red, yellow and blue remained.

Mondrian wanted to capture rhythm, rather than three-dimensional space or symbolic meaning. Complex tree forms became simplified, transformed from three-dimensional space into a flat surface. The rhythm between lines reflects Mondrian’s pursuit of pure harmony. Through simplification, all scenery could reach what he saw as a balanced image. The picture was formed from basic shapes and lines, making him a pioneer of abstract art.

Abstract art does not focus only on the visible, realistic world, but on the relationships between objects. For example, when we see a basket of fruit, we notice strawberries, apples and oranges. Mondrian, however, would focus only on the lines of the objects. When we look at his version of a fruit basket, it may be difficult to identify the fruit through the simplified lines alone, but we can still feel the rhythm of their arrangement. This is Mondrian’s pursuit of nature’s pure harmony.

The De Stijl movement was a search for a great ideal. Mondrian and others believed that beauty would appear once the balance of nature was found. Mondrian once said: “When things disappear into proportion, life can find balance.”

The Method of “Addition”: Reconstructing the World

Mondrian used “reduction” to understand the world, while Rietveld used “addition” to reconstruct simple components. He transformed Mondrian’s lines and colour blocks into chairs, furniture and houses.

In 1924, Rietveld built the first modular house, the Schröder House. The building is made up of different geometric components, with horizontal and vertical lines extending in different directions. Modernism placed function and efficiency at the centre of design, changing the direction of later architectural development.

From the architectural drawings of another De Stijl founder, Theo van Doesburg, we can see how buildings used blocks and cubes, combining them according to need and function to create suitable living spaces. Rietveld’s Zig-Zag Chair is another clever design, using only four rectangular boards to form a chair. Traditionally, a chair was made from different parts such as the back, seat and legs, each with its own function. Rietveld boldly simplified all these parts into four rectangular boards. As a result, the components of the back, seat and legs could be interchanged, greatly reducing production costs.

In graphic design, Neo-Plasticist typography was also modular. Identical rectangular strips were combined in different ways to create recognisable letters or design patterns. With no unnecessary lines, image and text became closely connected, creating a stronger visual impact.

Neo-Plasticism

Neo-Plasticist design continues to influence the world. Artists and designers from different periods have responded to its contribution. In the 1960s, fashion designer Yves Saint Laurent created a series of dresses inspired by Mondrian’s paintings. The A-line dress, combined with geometric colour blocks, contrasted with the curves of the human body.

In the 1980s, Hong Kong director Patrick Tam also used Mondrian-style divided compositions in Nomad, creating a calm and objective visual style. The horizontal and vertical lines reflect Mondrian’s pursuit of pure beauty: calm, structured and tightly organised. They also echo the modernist ideals of the First World War period. A great ideal of the age was triggered by a few paintings and developed into a powerful movement of thought.

Today, when we look at every corner of the city, we can still find Mondrian-like compositions: the relationship between sunlight and the walls of buildings; the divisions of platform screen doors in MTR stations; the crowded scenes of people and vehicles in the streets. These create a continuous rhythm. For more than ninety years, they have reminded us that order and regularity can express a calm sense of beauty — a beauty detached from reality.

At the same time, this also brought Mondrian’s exploration of beauty to its limit. Modernism certainly achieved efficiency and production benefits, but it gradually moved away from human exploration of nature. Its mechanical structure makes people feel as if they are living in a cold world. When the concept goes beyond what people can accept in daily life, what remains is tension and repetitive rhythm.

A deeper dive into the world of mini-foods and mini-candy: the issues and problems of “Kawaii" culture.

christianjamesd 的大頭貼Christian James's Looking Glass

Now a certain period has passed since the last time we’ve talked about the culture of Japanese candy specifically “Poppin Cookin" and the online content of creating miniature foods and with a lot more researching and immersing, we will also look at other brands of candies. Such as the obsession with Kit-Kats to show the intricate and also odd taste that Japanese people have formed for their pop-culture related products. We will also be talking about how long term sexism manages to find it’s way into Japanese culture through the very foods and toys that are offered to them.

Girls dressed in “kawaii" school girl uniforms

Based on my previous blog, we’ve talked about how they create miniature versions of food in forms of candy as a way to help children imitate various forms of adult-like behaviours to help them develop into functioning adults but there seem to be a…

View original post 詳見內文:約720字

The art of miniature cooking: a look into the trend of Japanese mini-foods

christianjamesd 的大頭貼Christian James's Looking Glass

Japanese culture seems to capture the essence of creating small, cute and compact varieties of popular culture and food are only scratching the surface when it comes to how innovative and engaging Japenese pop-culture can get into. Firstly, I will be talking about a popular candy making kit called “Poppin Cookin" from the company Kracie before bridging that with an online trend of miniature cooking.

So a brief introduction to start, throughout modern times since Youtube and social media have bloomed, Japanese confections and toys have always gone and are known for the aesthetic of “kawaii" which is a category that you would put cute, petite and small into. Products such as Hello Kitty, a cute white cat, or Rilakuma, an adorable brown bear can be considered what you would imagine “kawaii" to be representing.
A popular candy making kit as I mentioned earlier, “Poppin Cookin" is a kid’s toy…

View original post 詳見內文:約754字

Contextual essay on plastic surgery in South Korea

Over the assignments of this course, I have read, observed, studied, and researched on the topics I was about to look through on. The topics focused on were ethnography, autobiography, autoethnography, and globalisation. The most interesting part was to work on ethnography and autoethnography and to create my digital artefact to show my knowledge on this topic to see whether I can use these terms in my understanding. As a result of these assessments, I have conducted a body of work on my topic and to show how my research helped me overall.

My main aim for this research topic ‘Popularity of plastic surgery in South Korea’ was to discuss how plastic surgery became popular in South Korea. What influenced the people all around Asia to follow the trend of it, and how digital media and technology helped influence the younger generation of this trend. My process included doing various research on this topic. I found out several sources for the history of plastic surgery, the influence of the digital world, and how plastic surgery is considered as Korean culture as well.

My motive was not to showcase plastic surgery in a negative aspect. My focus was just on its popularity in Asia. However, in my studies analysis, I discovered that plastic surgery does have impacts on a person negatively. According to my knowledge, if someone goes for the cosmetic procedure just because they want other people to see them as to how they want to, then it’s not appropriate. If they are doing it for their satisfaction and desire to make themselves look happy in their perception, only then it’s appropriate for a person to undergo cosmetic surgeries. The society which forces people to undergo such kinds of surgeries to help improve their careers should be penalised. Plastic surgery can have a positive impact because it brings a level of confidence in one’s self and flourishes their daily life.

My biggest problems while working on this topic were that I could not go and observe people’s actions and personal feelings on the topic of ‘plastic surgery’ in Hong Kong to know its influence on people in HK, therefore, I could not compare it in my digital artefact. Neither could I do face-to-face interviews. It made my research less observable and non-evident. However, the sources, the articles that I read on this topic were super interesting and knowledge to me on so many levels. As I am in my early 20’s, this study was on my target audience as well which made me enjoy the whole process of working on this topic. This assessment made me familiar with the terms I mentioned in the starting of my blog. I am looking forward to working on similar projects in the future.

Digital Artifact- Popularity of plastic surgery in South Korea

I am sure this topic is not something you have not heard of. Everyone has a brief idea, or many of us do know what plastic surgery means, However, here I will not just be mentioning what plastic surgery is. However, also, I am going to explain how it became popular, how the digital world helped expand plastic surgery in Asia. I will be stating my epiphanies, ethnographies, and my autoethnographic approach to help give readers an in-depth understanding of plastic surgery. According to Carolyn Ellis, consequently, autoethnography is one of the approaches that acknowledges and accommodates subjectivity, emotionality, and the researcher’s influence on research, rather than hiding from these matters or assuming they don’t exist.

I am from an Indian background but born and raised in Hong Kong. As growing up in Hong Kong, I observed that there are stereotypes in the society I am living in. It was because of my brown skin and how I was different from the other students in my school. My features did not match with other students’ features. I was looked down by people because of my brown skin. I was, and I still am proud of being Indian, and I am happy with my skin. However, these stereotypes made me wonder why is there a stereotypical society? And what causes such harmful disgrace that comes together with how someone looks like? To help me with my research, I started searching on the topics of plastic surgery which is a common topic in Asia. With the help of digitalization, one is more connected to what they can choose to do with their physical appearance if they are not accepted in society.

Background:

It all started from the Korean War that took place back in the 1950s. Many people were injured throughout this war, and the doctors from the United States and United Nations came to the country and provided a cure to the injured and began the treatment for injured patients which was done by various plastic surgery techniques and also reconstructing some parts of the patients. The surgeons motive was only to do their duty to help the patients with their injuries and had no intentions to develop plastic surgery in Korea. However, in the mid-1950s, Korean doctors who had studied medicine in foreign countries like Europe and the US started to teach the techniques in universities and colleges of Korea of what they learned about this procedure of reconstructing. This is how the term ‘plastic surgery’ began to be known by people and became widespread in Korea.

History of Plastic Surgery

Emerge of digital media:

Moving on to the part where my research focuses on is, how digital media helped emerge such a high demand for plastic surgery in Asia?
Social media empowers young people to share information, engage with the news around the world; however on the other side. It is having them drive the increase in cosmetic procedures among young people as well. Now where the world is all digital, and everyone has access to technology, the importance of social media in cosmetic procedures and medications is high. Social media is providing the users to present themselves as perfect or flawless to the public. There are a variety of applications such as ‘Instagram’, ‘Snapchat’, ‘Photoshop’, etc. All these applications have built-in filters making their digital appearance appealing to the general public. The visualizing nature of these applications is leading users to focus on their physical appearance. There is a strong correspondence between digital media and how people view themselves regardless of their age. Social media has the power to influence someone’s self-confidence on how other people view them.

Plastic surgery in digital Korea with its impact on China:

First, Korea’s superfast broadband network after 1997 turned digital communication into an integral part of Korean daily life, with superfast connectivity producing a highly intricate relationship between digital technology and the formation of personal and collective values (Lee, 2009; Choi et al., 2009). The fact that Korea is the world’s most technology connected society, with 97 per cent of national broadband invitation. As cited in Ha-Won (2012), according to government data, overall medical spending by foreign visitors, mostly from China in South Korea hit a record $116 million last year. Fourteen per cent sought plastic surgery or skin treatments such as botox while others seek a nose job, a facelift, a jawbone reduction or a tummy tuck. They understand that some stars, rather than born beautiful, were made beautiful with a little bit of help from plastic surgeons (Ha-Won, 2012).

South Korea “Capital of Plastic Surgeries”

Perspective of Korean Culture on plastic surgery:

Physical appearance is an essential aspect of personal identity and its relation to individuals’ self-perception begins early in life (Davison and Birch 2001). After the rise in plastic surgery, every woman in Korea wants to go through surgical procedures to enhance their looks, improve their facial features, and to be just perfect. There is no doubt that South Korea is considered as the ‘capital of plastic surgery’. With the strong emergence of plastic surgeries, there is much competition going on. As statistics show that one in five women in Seoul has had plastic surgery and nearly fifty per cent of women, as well as fifteen per cent of men, have undergone some form of cosmetic procedure. Because of plastic surgery coming as a mainstream through more significant promotion and advertising on social media and as well as a source of influence in the entertainment industry, plastic surgery is seen as a vital part in Korean culture. The ‘idols’ and ‘celebrities’ who have become icons for young people to perceive their beauty. By the strong influence of the entertainment industry spreading through nearly every aspect of Korean culture, so is plastic surgery connecting with the Korean culture. Another reason is that their population density is high, and there are limited opportunities to work. Due to its competitiveness in society, it becomes more mainstream than how others perceive you is more important and appealing than how you perceive yourself. Korean culture now makes young people believe that outer beauty is everything. It matters the most and inner beauty does not play a necessary part in their lives.

Research Methodology:

Due to the current situation of the coronavirus outbreak, personal interviews were not viable. So, all of the above research is completely based on internet resources like online articles, blogs, youtube videos and my knowledge.

References:

Lee, A. (2019, September 18). ‘Above Normal’: South Korea’s Plastic Surgery Boom. Retrieved from https://www.huffpost.com/entry/korea-plastic-surgery_l_5d72afb0e4b07521022c00e1

Reilly, M. (2019, September 17). Social Media and the Rising Trend of Cosmetic Surgery. Retrieved from https://www.psychologytoday.com/hk/blog/dissecting-plastic-surgery/201909/social-media-and-the-rising-trend-cosmetic-surgery

Blog. (n.d.). Retrieved from https://www.facialplasticsbh.com/blog/selfie-nation-how-does-social-media-influence-plastic-surgery/

Ellis, C., Adams, T. E., & Bochner, A. P. (n.d.). Autoethnography: An Overview. Retrieved from http://www.qualitative-research.net/index.php/fqs/article/view/1589/3096

(PDF) A systems thinking approach to address the complex issue of plastic surgery in South Korea. (2014, December 20). Retrieved from. https://www.researchgate.net/publication/269811381_A_Systems_Thinking_Approach_to_address_the_Complex_Issue_of_Plastic_Surgery_in_South_Korea

Epiphany on Korean Esports

My Epiphany on Korean Esports

In this blog post, I will use autoethnographic methodology to analyse my experience of Korean Esports, as relating back to my previous blog 3 which was my narrated experience on Korean Esports. The main methodology I will be using is my personal narrative, which will be followed by my own research studied throughout the scholarly papers, related sources of the topic. By using this research, I will analyse the critical experience on this topic, using my own personal factors, and how this research experience changed my viewpoint, or helped me find out any epiphanies.

After watching video clips,studying sources,and doing in-depth research, I am going to divide it into 3 different parts:health concerns, cultural phenomenon.  

Health concern factor: 

In South Korea, e-gaming nearly starts for students in their middle school. During this age, students are more likely to lose their interest in their studies, family and their friends. Along with this, it’s clear that they are going to have their health affected too, their sleeping and eating patterns worsen. According to the research topic ‘Effect of the Online Game Shutdown Policy on Internet Use, Internet Addiction, and Sleeping Hours in Korean Adolescents’ that internet addiction has emerged as a major public health problem worldwide. In 2011, the South Korean government implemented an online game shutdown policy, lasting from 12:00 to 6:00 am, as a means of preventing Internet addiction in adolescents aged 15 or below. This study analyzed the effect of this shutdown policy on adolescent Internet use, addiction, and sleeping hours (Jiyun Choi & Hyunseok Cho, 2018),

Cultural phenomenon:

Technology connected the whole world with each other. Through esports many people started to interact with each other. They started participating in competitions. Esports is helping to connect people with different backgrounds and beliefs. Esports have been providing the platform for this unique and authentic way that broadens a person’s perspective and building new communities whom they have never met with.

Coming from a asian background, and being born and raised in Hong Kong. I didn’t even know that this esports culture even existed. Esport culture was not something common to me.I was not obsessed with playing games online and also not an esports enthusiast. I believe the gaming culture we have in Hong Kong is on small-scale if we were to compare it with Korean esports culture. However, there is an emerging sector of esports with rapid development in the past few years. A research by CityU found that there are more than 300 000 players in Hong Kong: 93% of e-sports players are men and 55% of all these players aged 18 to 21 years old. Developing e-sports may also promote the growth of sectors such as tourism, hospitality, catering, retailing, entertainment and real estate.

My epiphanies on Korean esports were:

There are many differing factors between Korean esports and Western esports. No doubt that Korea is on top in the popularity of esports. The reasons are because they have the best infrastructure, tough competition, and the best out of the best players than every other country can put together. I used to think traditional sports were similar to esports. But my epiphany was that the internet was the main cause for Korea to stay on top. By the use of the internet ,they have changed their nature of communication and interaction which demonstrates in the esports industry.

My other epiphany was that there are gender stereotypes and inequality in esports participation. I have found out that the number of male playing esports are greater than 10 times of females playing esports. Electronic gaming where physical attributes are not needed or necessary are still divided by gender. After technology has been introduced, the majority of players still tend to be men.

References:

Nieminen, Lassi. (2018). The Gamer’s Haven – Cultural and Societal Support for eSports in South Korea. Retrieved from: https://www.researchgate.net/publication/338454448_The_Gamer’s_Haven_-_Cultural_and_Societal_Support_for_eSports_in_South_Korea

Choi, J., Cho, H., Lee, S., Kim, J., & Park, E.-C. (2018, February 9). Effect of the Online Game Shutdown Policy on Internet Use, Internet Addiction, and Sleeping Hours in Korean Adolescents. Retrieved from https://www.sciencedirect.com/science/article/abs/pii/S1054139X17308637

Brief History Of Esports In Korea & Why Is It So Famous There. (2020, March 26). Retrieved from https://koreagamedesk.com/brief-history-of-esports-in-korea-why-is-it-so-famous-there/

Report on Promotion of E-sports Development in Hong Kong Executive Summary E-Sports: An Emerging Sector. (n.d.). https://www.ogcio.gov.hk/en/news/publications/doc/EN_e-sports_report.pdf

My initial account of my autoethnographic experience on e-sports in Korea

Introduction on e-sports in Korea:

The Korean gaming culture has turned Espoers in Korea into an organized structure and collaborated with a few of the greatest enterprises in Korea. South Korea presently has the best Esports biological system within the world. Esports is presently a multi-billion dollar industry and it is anticipated to develop indeed more in 2020. In expansion, the streaming sites displaying Esports are now being observed by hundreds of millions of individuals all over the world. Hence, it is considered by numerous long haul entertainment and sports. Gamers around the world know that Esports began in South Korea. It has created a quick pace compared to other nations. Gaming matches were indeed broadcasted on different cable channels in Korea.

The gaming culture in Korea:

Starcraft: Remastered' screenshots, price, features, release date ...

Influential online game in Korea- Starcraft

Korea has a strong, intense gaming culture that dates back to the 1990s when PC gaming and PC bangs became popular because of the starcraft craze. Starcraft is the most influential Esports game in Korea that was launched in the 1990s by Blizzard. Gamers got so addicted to it that they started playing in net cafes more and more because of the fast Internet provided in Korea. Due to this addiction, huge Korean combinations took this opportunity to create Esports and gaming teams under their own brands in order to compete in competitions to win million dollar prizes. I read from one of the sources that why the culture of gaming and Esports plays an important role in Korean people’s lives is that their education system is very strict,  and the technology is very pro. Moreover, PC bangs are so cheap and flexible for so many young adolescents to buy who do not have so much money or their own desktop computers. Hence, it is common to see that so many students group together at these PC cafes with their friends.

Autoethnography experience on Korean esports:

Autoethnography is a mixture between autobiography and ethnography. In this case it is a self-reflective document on a culture. Ethnography draws on the study of a culture, while an autobiography draws on what is known as “epiphanies” – remembered moments that have perceived to have a significant impact on the trajectory of a person’s life (Ellis et al, 2011).

As I mentioned above, why gaming and esports plays an important role in Korean people’s lives is because of their strict education system, but what I have not mentioned is that, it is also due to the stringent culture of education and employment industry. These two factors raise the mobile game industry in Korea. Just like similar PC games, many of the Koreans enjoy playing online games on mobile is a way to relieve their stress and to socialise with others through gaming. In contrast, it also leads to not socialising and just getting away from their work, social life and to avoid stress. There are so many sides to the extreme growth of the gaming culture and market in Korea. The government’s promotion of the internet world and technology, increase of PC cafes, popularity of specific games and the strict education system encouraged the ideal environment for gaming culture to become a national scandal. However, in any case, the significant reason for this social and cultural occurrence is the instruction and upbringing. Kids are once in a while empowered  to go out, travel and meet individuals. It’s all around that pound of life of planning to ‘hagwons’ after school and planning for the extreme pre-college examination meaning everything to Koreans. ‘Hagwons’ are private education companies that cater to students ranging from young children to adults.The word itself, pronounced just like it is written in English, translates from Korean to “for-profit, private institute.” Gaming has got to be greater than fair playing diversions; it changed into a prevalent way to socialise, de-stress and have fun.

In my own words, I would say, according to my research study on this topic followed by my autoethnographic experience, examining onto Korean esport culture has been interesting for me to research about since I was captivated by the factors of how gaming was such a big part of Korean culture, in comparison to other countries.

References:

John, JohnJohn, & John. (2020, April 6). Esports in Korea – A Complete Breakdown of the Korean Gaming Culture. Retrieved from https://seoulz.com/esports-in-korea-a-complete-breakdown-of-the-korean-gaming-culture/

Cho, A. (2018, August 1). Thoughts on the culture of gaming in Korea. Retrieved from https://blog.usejournal.com/thoughts-on-the-culture-of-gaming-in-korea-e3eaffb60deb

Ashcraft, B. (2013, June 20). Why Is StarCraft So Popular In Korea? Retrieved from https://kotaku.com/why-is-starcraft-so-popular-in-korea-5595262

 

 

An understanding of Autoethnography

Autoethnography is an approach as described by (Carolyn Ellis, 2011) to research and writing that seeks to describe and systematically analyze personal experience in order to understand. To break it down into easier explanation, ‘graphy’ is used for systemically analyzing and describe, ‘auto’ is used in personal experience, ‘ethno’ is used in understanding a cultural experience. Together it makes the term ‘autoethnography. Therefore, a researcher uses principles of autobiography and ethnography to do and write about authoethnography.

Being honest, before I started and even after having a class for week or two, I could not particularly understand what autoethnography means. I was mixing up the term ‘autoethnography’ with the ‘ethnography’. However, after doing the research on my blog 1 which I posted previously on the movie Godzilla and how it connects with the culture, it helped me understand the difference that ethnography is about recording systematically of human cultures, as well as the descriptive work produced from a particular research. While, autoethnography is the qualitative research in which where the reality and honesty is constructed through the interaction between people and with the environment they are living in.

As per my readings, it also mentions the criticism in this research. The most recurrent criticism of autoethnography is of its strong emphasis on self, which is at the core of the resistance to accepting autoethnography as a valuable research method. Thus, autoethnographies have been criticised for being self-indulgent, narcissistic, introspective and individualised (Atkinson, 1997; Coffey, 1999).

Overall, I feel to my understanding that is not easy to work through using autoethnography method to explore and portray the person’s culture where the event is being experienced. The cultural knowledge is helpful in the understanding of the interpretation extracted from people and that is where the ‘truth’ presented in the studies is where this method can be used.

References:

Ellis, C., Adams, T. E., & Bochner, A. P. (n.d.). Autoethnography: An Overview.

Retrieved from:  http://www.qualitative-research.net/index.php/fqs/article/view/1589/3095 

Méndez, M., 2020. Autoethnography As A Research Method: Advantages, Limitations And Criticisms. [online] Scielo.org.co.

Retrieved from:: http://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0123-46412013000200010&gt 

 

Examining of movie – Godzilla (1954)

Godzilla's Godzilla Problem: It's Not the Screen Time, It's the ...In Week 4, we were shown a movie called Godzilla (1954). A Japanese monster movie which I was introduced and exposed to it. The movie felt like a politics to me because it symbolises the destruction and fear of nuclear had affected the coast of Japan from the America and I felt strange because it would affect the lives of citizens there, facing hardships due to such disaster of this monster creature. Triggering Natural Disasters and fears on those natural disasters the cities and the buildings as well as the ship.

I had a cultural shock as being an Indian, cause first I am not really engaged into Japanese movies or anime… not a fan of it and because of this I had to examine my cultural phenomena as I had difficulty to relate emotionally with the older film’s settings, characters and digital quality as it majority shown in Black and White. But How do I see it? if I relate this monster in our own culture, it would be called as shaitaan, a hindi word for Devil. Technically the monster which rose from the sea is it devil itself.

But what questions me is that why the sailors did not take immediate rescue efforts when the creature raised from the sea creating a mass destruction to extinct humans. They simply stood there and watch the destruction. I was feeling strange that why aren’t they taking any actions?

Since Japan is mostly vulnerable to its own threats of earthquake as it lies in the tectonic plate and with the destruction raised from the creature from the sea further triggering tsunami. Also, it had created the threat of climate and radiation in Japan. This made me to think that this could be the greatest fears of Japanese people in 50’s. Therefore this is the interpretation of how I see this movie is quite weird and strange.

Contextual essay on Japanese anime

yinycy11 的大頭貼yinycy11

In the recent years, the most influential in the world is Japan’s “Anime". This word is derived from the English animation which makes the whole world crazy, rushing to the animation country of Japan and even learning its language. The Japanese animation so impactful to the world. And it affects Japan and other Western cultures at the same time.

In fact, since the 20th century, “アニメ"(anime) has been used to describe the style of Japanese animation. Today, animation has achieved unprecedented success in Japan with its good partner “Manga", with a commercial value of as much as $ 15 billion.

However, animations are not limited to cartoon shows for children, but also extend to the adult TV shows and movie markets. Take some examples of popular movies, such as Ghibli Studio’s " Spirited Away" (2001) or the recently popular " “Your Name" (2016) belongs to anime.

The style of animation…

View original post 詳見內文:約360字